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A Day in the Life of a QA Tester

What does Jonas do all day?

Kolibri Conference Tips

Making Games From Home

The Impossible Island

6 Month Retrospective

A Day in the Life of a DevOps Engineer

What does Nikolai do all day?

Kolibri Recommends

Places to Visit in Berlin

People at Kolibri Games

Who is: Barry?

A History of Kolibri Games in Ten Objects

An Illustrated Blog Post

Learning at Kolibri Games

What do you want to learn today?

Kolibri Games in 2019

A Year in Review

People at Kolibri Games

Who is: Evgenia?

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A Day in the Life of a QA Tester

What does Jonas do all day?

Kolibri Conference Tips

Making Games From Home

Shipping Updates From Home

How to Make the Best of Rainy Days

The Impossible Island

6 Month Retrospective

A Day in the Life of a DevOps Engineer

What does Nikolai do all day?

Kolibri Recommends

Places to Visit in Berlin

People at Kolibri Games

Who is: Barry?

A History of Kolibri Games in Ten Objects

An Illustrated Blog Post

Learning at Kolibri Games

What do you want to learn today?

The Secret to Shipping Hotfix-free Updates

A QA Story

Kolibri Games in 2019

A Year in Review

People at Kolibri Games

Who is: Evgenia?

People at Kolibri Games

Who is: Kim?

People at Kolibri Games

Who is: Afiz?

People at Kolibri Games

Who is: Anagha?

The People We Believe In

Let’s Dig In

Tips to get better at Idle Miner Tycoon

Kolibri Experience Jam

40 People Make 6 Games in 48 Hours

Kolibri Games Goes: Thessaloniki

Waterfall VS Agile Workflows

What It Is and How It’s Done

From 5 to 100

How to Grow a Company without Losing its Culture

Kolibri Games Around The World

Where Do Our Players Come From?

How to Prepare for Your Trial Days at Kolibri Games

What to Expect and What to Pay Attention to

How to Prepare for Your Interview at Kolibri Games

What You Should Know and Where to Look for It

Kolibri Games at 100 — Infographic

What’s in a number?

Beyond Code, Art & Design

Roles in Games for the jack of all trades

Code Mentoring at Kolibri Games

Every Player Counts!

The Sound of Silence

Revolutionizing the Open-Plan Office

Making Games the Lean Way, Part 2

How Kolibri Games Develops with Players, for Players

Making Games the Lean Way, Part 1

Using Code Architecture to Build Reusable Prototypes

Our First Year in the Capital

What happened at Kolibri Games in 2018?

Striving for Ownership in a Growing Company

30 Months of Idle Miner Tycoon in Numbers — Infographic

Big Works on Small Screens

The Art of Making Art for Mobile Games

Hiring for Smarts over Experience

A Letter to Young Developers

Punctuality, or:

How I Learned to Stop Worrying and Love German Work Culture

The Way of the Kolibri

Or How We Rebranded Our Games Company with Big Words and Tiny Birds

Kolibri Games Goes: Tenerife

Kolibri’s Core Values

team - gaming job in Berlin

Keep On Shipping

How Kolibri Games Managed to Update Their Game 50 Times in a Year

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